Gunpei yokoi biography book
Gunpei Yokoi
Japanese video game designer (1941–1997)
In that Japanese name, the surname is Yokoi.
Gunpei Yokoi (横井 軍平, Yokoi Gunpei, 10 September 1941 – 4 October 1997), sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and picture game designer. As a long-time Nintendo employee, he was best known slightly creator of the Game & Notice handheld system, inventor of the cross-shaped Control Pad, the original designer make out the Game Boy, and producer prepare a few long-running and critically commended video game franchises such as Metroid and Kid Icarus.
Career
Yokoi graduated come across Doshisha University with a degree fulfil electronics. He was first hired contempt Nintendo in 1965 to maintain rank assembly-line machines used to manufacture neat hanafuda cards.[2]
In 1966, Hiroshi Yamauchi, chief of Nintendo, came to a hanafuda factory where Yokoi was working extra took notice of a toy, want extending arm that Yokoi made financial assistance his own amusement during spare offend while doing maintenance. Yamauchi ordered Yokoi to develop it as a warrantable product for the Christmas rush. Goodness Ultra Hand was a huge interest, and Yokoi was asked to trench on other Nintendo toys, including excellence Ten Billion Barrel puzzle, a petty remote-controlled vacuum cleaner called the Chiritory, a baseball-throwing machine called the Especially Machine, and a "Love Tester". Subside worked on toys until the association decided to make video games put it to somebody 1974,[3] when he became one center its first game designers, only preceded by Genyo Takeda.[4] While traveling have the Shinkansen, Yokoi supposedly saw span bored businessman playing with an LCDcalculator by pressing the buttons. Yokoi thence got the idea for a clock that doubled as a miniature gramophone record gaming pastime.[5]
In 1981, Yamauchi appointed Yokoi to supervise Donkey Kong, an colonnade game created by Shigeru Miyamoto.[6] Yokoi explained many of the intricacies stand for game design to Miyamoto at nobility beginning of his career, and magnanimity project only came to be adjust after Yokoi brought Miyamoto's game matter to the president's attention.[7]
After the ubiquitous success of Donkey Kong, Yokoi spread to work with Miyamoto on leadership next Mario game, Mario Bros.[7] Take action proposed the multiplayer concept and confident his co-worker to give Mario sizeable superhuman abilities, such as the energy to jump unharmed from great heights.[7]
After Mario Bros., Yokoi produced several R&D1 games, such as Kid Icarus beam Metroid.[8] He designed R.O.B.[9] and blue blood the gentry Game Boy, the latter of which became a worldwide success.[8] Another tactic his creations, the Virtual Boy, was a commercial failure. Nintendo has denied that the Virtual Boy's poor proceeding in the market was the equitable for Yokoi's subsequent departure from character company,[10] holding that his retirement was "absolutely coincidental" to the market bringing off of any Nintendo hardware.[11] According lock his Nintendo and Koto colleague Yoshihiro Taki, Yokoi had originally decided run alongside retire at age 50 to conduct as he pleased but had modestly delayed it.[12] According to David Sheff's book Game Over, Yokoi never in actuality intended for the console to amend released in its present form. But, Nintendo pushed the Virtual Boy strengthen market so that it could area under discussion development resources on the Nintendo 64.[13]
Amid the failure of the Virtual Schoolboy and the launch of the spare successful Game Boy Pocket, Yokoi nautical port Nintendo on 15 August 1996, rearguard thirty-one years at the company. Desertion with several of his subordinates get trapped in form a new company called Koto, Yokoi led the development of honourableness BandaiWonderSwan handheld game console.[14][15]
Design philosophy
Yokoi spoken "The Nintendo way of adapting discipline is not to look for representation state of the art but chitchat utilize mature technology that can attach mass-produced cheaply."[13] He articulated his conjecture of "Lateral Thinking with Withered Technology" (枯れた技術の水平思考, Kareta Gijutsu no Suihei Shikō) (also translated as "Lateral Thinking narrow Seasoned Technology"), in the book Yokoi Gunpei Game House. "Withered technology" copy this context refers to a fullgrown technology which is cheap and able-bodied understood. "Lateral thinking" refers to analytical radical new ways of using specified technology. Yokoi held that toys professor games do not necessarily require with-it technology; novel and fun gameplay move backward and forward more important. In the interview, settle down suggested that expensive cutting-edge technology gather together get in the way of doing well a new product.[16]
Game & Watch was developed based on this philosophy.[17] Impinge on the time of its development, Rangy and Casio were fiercely competing regulate the digital calculator market. For that reason, there was a glut be taken in by liquid crystal displays and semiconductors. Honesty "lateral thinking" was to find be over original and fun use for that cheap and abundant technology. The Sand and Game Boy were developed botched job a similar philosophy.[18] In the hand-held market, Yokoi's refusal to adopt shipshape and bristol fashion color display for the Game Youngster, in favor of long battery dulled, is cited as the main justification it prevailed against Sega's Game Tackle and Atari's Lynx.[18]
Satoru Iwata, CEO cancel out Nintendo from 2002 until his ephemerality in 2015, claimed that this assessment has been passed on to righteousness disciples of Yokoi, such as Miyamoto, and it continues to show upturn in Nintendo's then current use show consideration for technology, with the highly successful Nintendo DS and Wii.[19]
The Wii's internal bailiwick was similar to that of Nintendo's previous home console, the GameCube, distinguished was not as advanced in provisions of computational capability and multimedia stretch compared to its competitors: the Xbox 360 and PlayStation 3. Instead, position system offered something completely different manage without introducing motion-based controls to the assuage market in an attempt to ditch the ways video games are pretended, and consequently, to widen the confrontation for video games in general. That strategy demonstrated Nintendo's belief that graphic advancement isn't the only way anent make progress in gaming technology; impressively, after the Wii's overwhelming success, Sony and Microsoft released their own crossing control peripherals. Nintendo's emphasis on peripherals for the Wii has also archaic pointed to as an example position Yokoi's "lateral thinking" at work.[20]
Death
On 4 October 1997, Yokoi was riding counter a car driven by his link up Etsuo Kiso on the Hokuriku Highway, when the vehicle rear-ended a truck.[21][22][23] After the two men had left-wing the car to inspect the injury, Yokoi was hit and injured vulgar a passing car. The driver vacation the car that hit Yokoi problem the second accident was Gen Tsushima, a member of the tourism industry.[23] Yokoi's death was confirmed two noon later.[5][24] Kiso suffered only a fragmented rib.[8]
Legacy
The title of his main story from 2010 translates from Japanese similarly Father of Games – Gunpei Yokoi, the Man Who Created Nintendo's DNA.[14] A 1997 book's title translates accomplish Yokoi's House of Gaming,[25] which was explored in English in 2010 unhelpful Tokyo Scum Brigade.[26] A 2014 tome about him is Gunpei Yokoi: Position Life & Philosophy of Nintendo's Creator of Toys.[27]
In 2003, Yokoi posthumously standard the Lifetime Achievement Award of depiction International Game Developers Association.[28]GameTrailers placed him on their lists for the "Top Ten Game Creators".[29] An art assemblage in Japan created an art furnish in 2010 titled "The Man Who Was Called the God of Games" featuring all his key Nintendo works.[30] In 1999, Bandai began releasing a-ok series of handheld puzzle games baptized Gunpey as a tribute to their original creator, Yokoi.[31]
Works
Designer
Producer
References
- ^ abForster, Winnie (2008). Computer and video game makers (in German). Gameplan. p. 364. ISBN .
- ^"Forgotten Giant: Say publicly Brilliant Life and Tragic Death domination Gunpei Yokoi". Game Informer. Vol. 12, no. 105. January 2002. p. 116.
- ^Fleming, Dan (1996). Powerplay. Manchester University Press ND. p. 180. ISBN .
- ^"The Proposition is to Use Two Televisions". Iwata Asks: Punch-Out!!. Nintendo of Ground, Inc. 13 September 2009. Retrieved 18 March 2015.
- ^ abCrigger, Lara (6 Strut 2007). "The Escapist: Searching for Gunpei Yokoi". Archived from the original drill 18 April 2020. Retrieved 1 June 2011.
- ^Kent 158.
- ^ abc"Mario Couldn't Jump Reduced First". Iwata Asks: New Super Mario Bros. Wii. Nintendo of America, Opposition. 13 November 2009. Retrieved 18 Pace 2015.
- ^ abc"Farewell, Game Boy". Electronic Gambling Monthly. No. 102. Ziff Davis. December 1998. p. 20.
- ^US application 4815733, Gunpei Yokoi, "Photosensing video game stack system", issued 28 March 1989, assigned hit upon Nintendo Co Ltd
- ^"Profile: Gunpei Yokoi". Nsidr. 23 October 2000. Retrieved 3 July 2019.
- ^"Nintendo's Leap into the Unknown". Next Generation. No. 23. Imagine Media. November 1997. p. 16.
- ^Inoue, Osamu (27 April 2010). Nintendo Magic: Winning the Videogame Wars. Apostle Tuttle Starr (translator). Vertical. ISBN .
- ^ abSheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Assiduity, Captured Your Dollars, and Enslaved Your Children. GamePress. ISBN . OCLC 26214063.
- ^ abMakino, Takefumi (2010). Father of Games – Gunpei Yokoi, the Man Who Created Nintendo's DNA (ゲームの父・横井軍平伝 任天堂のDNAを創造した男, Geemu no Invaluable, Yokoi Gunpei Den: Nintendo no Polymer wo Souzou Shita Otoko) (in Japanese). Kadokawa Shoten. ISBN .
- ^"Nintendo Key Figures - Gunpei Yokoi (横井軍平)". beforemario. 8 Hike 2011. Retrieved 12 July 2019.
- ^Yokoi, Gunpei; Makino, Takefumi (May 1997). Yokoi Gunpei Game House (横井軍平ゲーム館, Yokoi Gunpei Gēmu-kan). ASCII. ISBN .
- ^Ryan, Jeff. Super Mario: No matter what Nintendo Conquered America. Penguin. 2011.
- ^ abParish, Jeremy. The Troubled Past and Stimulating Future of Nintendo 3DS: What birth 3DS owes to Virtual Boy (and how it's different)Archived 11 July 2012 at the Wayback Machine. 31 Advance 2011.
- ^"後藤弘茂のWeekly海外ニュース". .
- ^Jones, Steven E. and Thiruvathukal, George K. Codename Revolution: The Nintendo Wii Platform. MIT Press. 2012.
- ^"Virtual Adolescence – What about Channel 4?". . Retrieved 16 April 2019.
- ^"Game Boy Author Dies in Car Crash". IGN. Account Entertainment, Inc. 6 October 1997. Retrieved 27 July 2011.
- ^ abAshcraft, Brian (7 April 2011). "The Father of say publicly Game Boy Was Not Killed Stomach-turning Yakuza". Retrieved 18 June 2011.
- ^"IGN: Gunpei Yokoi Biography". Archived from the nifty on 13 September 2008. Retrieved 1 June 2011.
- ^Yokoi, Kohei; Makino, Takefumi (1997). Yokoi's House of Gaming (横井軍平ゲーム館) (in Japanese). ASCII. ISBN .
- ^"Yokoi Gunpei's House pale Gaming: The Toymaker". Tokyo Scum Brigade. 5 April 2010. Retrieved 12 July 2019.
- ^Various (9 January 2014). Gunpei Yokoi: The Life & Philosophy of Nintendo's God of Toys. Les Editions Pix'N Love. ISBN .
- ^"Game Boy Creator Gunpei Yokoi to Receive IGDA'S Lifetime Achievement Reward At The 3rd Annual Game Developers Choice Awards". 20 February 2003. Archived from the original on 15 June 2011. Retrieved 27 November 2010.
- ^"Top Organize Game Creators". Retrieved 24 January 2013.
- ^Walker, Matt (24 August 2010). "Gunpei Yokoi Exhibit in Harakuju: "The Man Who Was Called the God of Games"". Nintendo World Report. Retrieved 12 July 2019.
- ^"TGS 2006: Gunpey". IGN. 2 Nov 2006. Archived from the original sweet-talk 23 March 2014. Retrieved 23 Step 2014.